Think Like a Game Designer: Level Up!

In this short episode, instead of interviewing another brilliant designer, I'm going to share with you a few tips and tools I've used to level up my games, my company, and my life!

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Previous

Phil Walker-Harding — Crafting Accessible Games, The Journey from Self-Publishing to Global Success with Sushi Go!, and Mastering the Art of Core Game Mechanics. (#31)

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Next

Alan Phan — Charting New Territory: From First-time Game Ideas to Million-Dollar Kickstarters and The Power of Nostalgia in The Grand Archive (#37)