Jordan Weisman — Crafting Iconic Worlds, The Interplay of Story and Mechanics, Lessons from Entrepreneurship, and the Future of Virtual Reality (#9)

I’ve looked up to Jordan Weisman for years. He is a revolutionary story-teller, game designer, and Entrepreneur. He created the legendary worlds like Shadowrun and Battletech that have resonated with fans for over 30 years. He launched his first company, FASA, at twenty years old. He created one of the first Virtual Reality Simulation games with Battletech, and he went on to develop the revolutionary Mageknight and Heroclix games and continues to be on the cutting edge of the tabletop and video game industry. He is continually pushing the boundaries of what is possible in technology, design, and business. Today, I have the pleasure of interviewing this game design legend. 

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Ryan Sutherland — From Instinct to Innovation: Balancing Mechanics and Theme in Game Design at Stone Blade (#10)

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Liz Spain — From Fashion to Fantasy: Crafting Emotive Gameplay, the Psychology Behind Game Mechanics, and Embracing Adaptability in Game Design (#8)